FPS

Blood Metal Exorcism

Summary
This game was made in 10 weeks half-time at The Game Assembly with a team of 13 people. The game engine used was built in-house.

Team

  • 4 Programmers
  • 4 Artists
  • 3 Level Designers
  • 2 Technical Artists
My Contribution

  • Pipeline work
  • Particle Editor (C#)
  • Hot swap feature for our Model Viewer, update textures and shader code when you save (C#/C++)
  • Updated Level Editor tools in Unity3D (C#)
  • Updated Model exporter in Autodesk Maya (Python/PyMel)

Screenshots

FPS_11

FPS_12

FPS_13